Hash Tables, better known as Hash Maps, are just collections of key-value pairs. In other words, they are pieces of data (values) mapped to unique identifiers called properties (keys).
Hash Maps were designed to give us a way of, given a key, associating a value with it for very quick lookups.
In C#, the Hash Map is implemented as a Dictionary
Creation:
You create an empty Hash Map by declaring a Dictionary<keyType, valueType> and initializing it with new Dictionary<keyType, valueType>(), where the keyType and valueType are the data types of the keys and values.
Let's declare a Hash Map that maps text values representing digits to their numerical value (e.g. "two" => 2). We will map strings to integers, so the two types are string and int. We will name the map digitValue
Dictionary<string, int> digitValue = new Dictionary<string, int>();
Creating an empty dictionary takes O(1) time.
Initialization:
You can also add some key-value pairs in your dictionary at creation:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
Accessing values:
A value is retrieved from a map using the index operator []:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
// Accesing values:
int a = digitValue["zero"]; // a is 0
int b = digitValue["one"]; // b is 1
int c = digitValue["three"]; // throws KeyNotFoundException since 'three' does not exist
int d = digitValue.GetValueOrDefault("three", 0); // d is 0, the default value
As you can see, if you refer to a key that is not in the map, C# throws a KeyNotFoundException. We can use GetValueOrDefault to specify a default value in case it does not exist
Accessing a value from a map takes O(1) time.
Adding an entry:
We can add a key / value pair by assigning with the index operator as follows:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
// Adding new entries:
digitValue["three"] = 3;
//The new Hash Map:
// {
// "zero": 0,
// "one": 1,
// "three": 3
//}
Adding a new entry to a map takes O(1) time.
Updating an entry:
We can update an existing entry by assigning with the index operator as follows:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
// updating entries:
digitValue["zero"] = 5;
//the new hash map:
// {
// "zero": 5,
// "one": 1
//}
Updating an entry from a map takes O(1) time.
Deleting entries:
The Remove() method allows you to remove a key from a map:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
// removing entries:
digitValue.Remove("zero");
//the new hash map:
// {
// "one": 1
//}
If you try to delete a key that is not in the map, it won't do anything.
Deleting an entry from a map takes O(1) time.
Checking if a key exists:
You can check if a key exists in a map using the ContainsKey() method:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
digitValue.ContainsKey("zero"); // returns true since the key exists
digitValue.ContainsKey("three"); // returns false since the key does not exist
Checking if a key exists in the map is O(1) time.
Iterating over the map keys:
If we want to iterate over keys of the map, we can use the foreach loop along with the Keys property as follows:
Dictionary<string, int> digitValue = new Dictionary<string, int> {
{"zero", 0},
{"one", 1}
};
foreach (string key in digitValue.Keys) {
Console.WriteLine(key + " is " + digitValue[key]);
}
// This will print:
// zero is 0
// one is 1
Notice the order: a Dictionary does not guarantee any particular order. In practice you often see insertion order, but don't rely on it.
Iterating over a dictionary takes O(n) time.
Assignment
Follow the Coding Tutorial and let's play with some dictionaries.
Hint
Look at the examples above if you get stuck.
Free plan: 30 tutor messages. PRO is unlimited.
